There is already a Buzzard-class frigate in the Kadur Remnant mod. Halberd > Mini > Hull in my personal opinion. I feel like the Pike's line of fire is so long I end up wasting a lot of it. They generally did the same damage but hull beam often did 1 more. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Rebel boarders in nebula. We make choices like this everyday, they are part of us. There is already a Buzzard-class frigate in the Kadur Remnant mod. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). All trademarks are property of their respective owners in the US and other countries. Hull Beam / Pike Beam. Business, Economics, and Finance. Valheim Genshin. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. - Ion bomb A lot of ion damage, just that the reload is poor. Chances are you'll waste a lot of missiles to make that happen and potentially. Their downfall? Very low shield penetration. The Anti-Bio Beam deals crew damage to all crew occupying the tiles the beam passes through (a room is composed of 2 to 4 tiles). 5. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Defense Drone Mk I is useful. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. Ion and beam weapons do double damage against the Zoltan Shield, as does the Beam Drone 2. - Hull beam A worse Pike beam. The first time is shorter than the pike beam's stock 16s due to weapons officer. Shotgun or rifle. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. View source. Use ions to weaken the shields enough for a big fat volley. 0s. Small Bomb: 55 Ion Bomb: 65 Breach Bomb I: 70* Breach Bomb II: 70 Healing Burst: 40*Beams NEVER MISS. Saved up scrap, late store bought a Pike Beam, not my favorite beam but enough to know I'll have solid offense for the next two sectors, so upgraded weapons to 4 to use the Burst 2 + Pike together. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. The Defense drone MKIIs sound like flak cannons when they fire. #9. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. or, use a Halberd Beam instead of. Basically, the beam has to touch inside the walls of the room. Generally hull might be a bit better - but not by much! I tried a run where I modded Zoltan B to start with hull beam instead of pike. . Flak Artillery. For the system, see Weapon Control. Free scrap with resources (Lanius) Friendly ship out of fuel. S. CryptoBusiness, Economics, and Finance. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. #4. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). On Hard it can deal 9 / 9 / 8 damage in phases 1 / 2 / 3. - Fire Beam Why? The enemy crew can extinguish fires faster than this thing reloads. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Hull laser 2 creates a mini breachfest. But then, one jump away from the flagship in sector 8, I defeated a rebel ship and found a third pike beam! Since I already had my defenses maxed out, and full hacking to take out shields, I said "What the heck" and upgraded my weapons to use three pike beams and the chain laser. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. . Axes or swords. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. Comparable damage to Halberd Beam; Relies on hitting systemless rooms for full damage; Pike Beam. Starting drone on the Cerenkov (Zoltan C). I'm almost to the flagship with the federation A and I have a burst laser II, hull smasher II, weapon pre igniter, and I have enough scrap to get one…Stacking Ion Blast are great. Mini Beam. The only beam I ever saw ended up being a pike, which can do 3-5 damage per hit on most ships. We make choices like this everyday, they are part of us. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. I sold the Pike Beam and purchased a Halberd Beam and Heavy Laser combo, uniting the holy trio of FTL weapons together again. Rebel fight (Crystal) Refuel station. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Some beams deal no damage to systems or hull, but instead start fires or hurt crew. FTL faster than light is a rogue like game where you pilot a ship on its way to rejoin your main fleet. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. By then you hopefully will have stumbled upon one of the many OP new weapons and overclock some zoltans and youre all set. Auto-ship fight in nebula. It's worth doing this a bunch of times if you want a good shot. It has a fast charge time, requires only 2 energy and does 1 damage. Auto-ship fight in asteroid field. Heavy Laser II / Heavy Pierce. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Plus going into the Flagship fight I thought. It's the exact opposite of hull beam that does two awesome jobs at the same time. Lanius absorbing automated scout. Edit. Zoltan Shields are also called Zoltan Super Shields, Zoltan Energy Shield or just Super Shields. This is like everything I could possibly want all in sector 1, about as good a start as. Flak and hull alone is enough to take down the flagship if you have hacking on you. It doesn't have to go inside by much, so you can often squeeze an extra room in if you are careful. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Engi A: 985. The biggest strength of the Zoltan B lies in its weapon setup. This looks like a Pike Beam. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The grand strategy consisted in firing the pre-ignited Flak II, slicing with the Pike Beam and the Hull Beam and firing the Heavy Laser at the enemy weapons:. 2s, 10. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. Shotgun or rifle. I uploaded a gif of it a few weeks ago in this sub Pike Beam is markedly worse than Mini, Halberd, or Hull beams. Beams that do no "damage" are blocked completely by any shield. Solid 3 shots for 3 power ratio; Shreds shields, systems, and hull equally well; Charge Laser II. Pike Beam also has a much longer sweep length than Hull Beam. Glaive does 12 damage, Hull Beam does 9 -- that means just 1 damage needed in phase 2 from the Flak, and it's guaranteed with piloting down. Category:Out of Fuel Events. In our case, S is the best characters with D being the worst, and A, B, and C filling the. Hull BEam. Even though it's only 1 damage per room it can still cause a ton of damage if positioned right. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. It meshes better with other cooldown times like the BL2's 12 seconds, or Flak 1's 10 seconds. That said, after some reconsideration I have to agree, pike beam is not on the same level as the other weapons, so I'd bump it down to "Good" tier (can't edit OP anymore) Also, I think I mixed up the ranking of hull laser 1 & 2 by accident. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. #3. View Mobile SiteFTL: Faster Than Light. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. FTL: Faster Than Light Wiki is a FANDOM Games Community. 57 (0. Tomdroid. Hull Beam: Similar length to the Pike Beam, but can sometimes deal a small amount of extra damage if the enemy has a lot of rooms. And ammo can be expensive. Drone: Hull repair Weapon: Pike beam Maybe its because I'm a normal mode casual, but I dont understand why hull repair drones aren't loved by everyone as much as they are by me. It was a dumb micro mistake on my part. 0s. Mac or PC. Shorter recharge, and the beam is still just the right size to hit three rooms of an Auto-Assault ship. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Press question mark to learn the rest of the keyboard shortcuts. Plus going into the Flagship fight I thought. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. " I present to you: First jump sector 1, enemy/asteroid disabled weapons. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. The Pike. The best by itself is the Chain Vulcan and the best combination of weapons for me is Flak 1 and 2 and Burst Laser 2 and 3 which will. I'm wondering how to make these work. We make choices like this everyday, they are part of us. Small asteroid belt distress beacon. Mac or PC. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. FTL: Faster Than Light Wiki is a FANDOM Games Community. First mod you do is a scrap arm then three weapon reloads. And in a shop I am thinking of getting a pegasus missle. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Pike Beam Whatever it can do, other beams do better. Sludge: Sludge is a 6. These. - Hull beam A worse Pike beam. Systems are equipment that provides your ship with capabilities; they need reactor power to function. Using the Glaive Beam necessitates half of your weapons systems' max power, leaving you a measly 4 power to jury-rig a way to consistently drop your opponents' shields. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Caught off-guard, your remaining crew fall back as the other scientists fight their way onto the ship. Upon entry, almost all your systems will be disabled during the intro. #3. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Ion weapons work surprisingly badly unless you have either Charge Ion or Ion Blast II (the rest can't autofire shields down). Two of either Flak Is and BL2s, coupled with a single Halberd Beam is probably the best 6 energy combo you can get. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. Shotgun or rifle. A Hull Laser dropped - decided yes, pump weapons to level 4 right away to use it. Drones perform tasks such as attacking enemy ships and crew, defending your ship and crew, and repairing your ship. 3 breach chance, double damage to empty. 2) Halberd > hull > pike = heavy laser 2. Hull: 6-14 Crew: 2 Zoltan (Pirate crew is 2. Generally hull might be a bit better - but not by much! I tried a run where I modded Zoltan B to start with hull beam instead of pike. This category contains 2 groups of events: Hull damage hazard: unavoidable hull damage (dependent on the RNG), unless, in some cases, countered by blue options provided by equipment (weapons, drones) or systems (engines). The distress signal from this system is coming from a Slug vessel under attack by the Lanius! The Slugs beg for assistance as the Lanius tear into their hull plating. Charge Ion. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. I had a run on Fed C with a pike beam and 3 hull beams. One of my older videos that I made about a year ago. The Anti-Bio Beam deals crew damage to all crew occupying the tiles the beam passes through (a room is composed of 2 to 4 tiles). Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. Unless "Buzzard" is the official name for the Federation Bomber it is based on, I think you should change it. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Added Basic Hull Laser (1 projectile, 1 power, 13 sec charge time, 0. Its benefits come in that it's a 3 power, 1 slot option that will reliably strip shields and let most other weapons in the game hit freely, and that it has good sync timing with weapons like halberd/pike beams and other slot-limited options like heavy laser 2. Glaive is 3-2=1, or 3-1=2. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. Hull laser 2 creates a mini breachfest. It includes one. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. One of my best runs was double halberd (and double ion bomb + hacking. Hull Beam does more damage against the Flagship though, and that can be important if you are looking for a one-shot setup. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Rebel fight among Rebel fleet. We make choices like this everyday, they are part of us. ago. 12. General []. The Pike Beam's description says Glaive Beam instead of Pike Beam. Burst laser 1 takes 2 power and has a cooldown of 11 while Dual lasers only take 1 power and have a slightly faster cooldown of 10. Ion while not the best opens up fun options. All rights reserved. With 6 more hull damage (like a pike beam), you can oneshot stage 2 as well. Rebel fight in plasma storm. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Engi C has four empty rooms in a row. All Zoltan ships (except in sector 1 on easy mode) have a Zoltan Shield, which absorbs 5 points of damage and prevents boarding, hacking, and mind control. Beam Length: Enough to hit up to 7 rooms against ideal ship configurations. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. com On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. When targeting, a line will appear showing the direction of the beam's path, which can be angled to allow the player to chose which. Mac or PC. Mac or PC. Plus going into the Flagship fight I thought. 3 shots for 3 power is also out there, and of course there are the elite 3 for 2 weapons. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. There are balance changes, new weapons, and a simple upgrade system. Stackable. I usually go Pike == Minibeam >> Halberd > Hull > Glaive. I'd say 5 is average. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. Both drones can start fires with a 10% chance. When a ship has multiple shield layers, a crystal shard will deplete a layer (just like a laser projectile). Axes or swords. With one shield active, it will do 2 damage per room, because 3-1=2. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). You could argue that it could be bumped up a tier on the grounds that it does a decent amount of hull damage for a weapon that never misses, and being able to hit so many rooms can really disrupt the enemy crew with repair duties, but it's still not quite as good as those 3. The Pike Beam and the Mini Beam from the vanilla game remain untouched, the only change to the Halberd Beam is the image when it hits the enemy ship,. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. When the Drone Control system is bought at a store, it always comes with 2 slots and 2 system levels. Hull+pike Will kill the flagship in two volleys, a high upgrade over hull alone (that will take 3). Small Bomb can be found or purchased, and ignores defense drones, but doesn't do hull damage. Captain Ventris. Plus going into the Flagship fight I thought. FTL: Faster Than Light Wiki is a FANDOM Games Community. Plasma storm incapacitated ships. Shotgun or rifle. You could argue that it could be bumped up a tier on the grounds that it does a decent amount of hull damage for a weapon that never misses, and being able to hit so many rooms can really disrupt the enemy crew with repair duties, but it's still not quite as good as those 3. Nug_69. MEDIUM TIER: Flak I, Fire Bomb, BLI, Glaive Beam, Vulcan, Charge weaponry (excluding Swarm), Chain Laser, BLIII, Heavy Laser II, Hull Laser II. Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. The best strategy is to just unlock Rock B. Site rules Staff roster Help files. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Human boarders in abandoned sector. 2 power weapon. It meshes better with other cooldown times like the BL2's 12 seconds, or Flak 1's 10 seconds. And another example is a time I had a Heavy Laser and 3. I'm wondering how to make these work. Also I got the pike beam cannon that you can trace where it fires and in its description it says it has partial shield peircing but I. It gives either 1 shot after every 6 seconds or 2 shots after every 12 seconds. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. And holy crap, a defense drone also dropped. I had a run on Fed C with a pike beam and 3 hull beams. Reply . Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. 71K subscribers in the ftlgame community. Glaive beam. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Small Bomb. And as a result the weapons falls into an uncanny valley where you want to use it at systems and hull rooms at the same time. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. FTL: Faster Than Light. Cargo cults often develop during a combination of. Axes or swords. We make choices like this everyday, they are part of us. WHILE SUPPORTED. It does not penetrate shields nor deal hull/system damage, so you need another way to disable shields to get any use out of it (either more weapons, hacking, drones or boarding). This category contains events with unavoidable hull damage (dependent on the RNG), unless, in some cases, countered by blue options provided by equipment (weapons, drones) or systems (engines). Unless "Buzzard" is the official name for the Federation Bomber it is based on, I think you should change it. Mac or PC. Mac or PC. All laser shots deplete a single shield layer, but some (Heavy or. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). I'm wondering how to make these work. DiscordDraconequus • 5 yr. die flagship crew is usually able to put it out and heal between two Fire Beam shots. The quest was itself a store - where I sold the hull laser to buy a Flak instead! Got a Rock crew from a clone bay event, nice. At full charge, fires 4 shots using 3 power; Devastating once charged, if you can defend ship; Hull Beam. For extended and detailed information on fires, their spreading and extinguishing, see fires data (see also fires data 2). R. Pike Beam, Hull Beam, Cloaking, Preigniter, Defence Scrambler & Zoltan shields. If you're going for a one-shot build then the hull beam is better because you can do more damage in phase 2. View Mobile SiteI'm sure you've imagined how the millenium falcon, enterprise or Normandy would work in FTL. Really, though, I'd say boarding is pretty much a necessity in the mid-game for the rock ship. We make choices like this everyday, they are part of us. Date. too late). The Long-Ranged Scanners will detect no ship presence. Stacking ion weapons basically means you can kill just about anything with a pike beam or even a combat drone, on full auto-shoot. CryptoFtl Recharge Booster - any item that can have any use whatsoever I struggle to put in the E tier and ftl recharge booster is 99% of the time useless but it can get you out of suns/asteroid/ion without taking damage and can help in a situation where your diving. Shotgun or rifle. 2s, 10. Glaive Beam, Burst Laser II, Breach Bomb II. Systems: Hull . Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Better for boarding though. It can also be nice if you have a fast-firing setup like Flak 1 + Burst Laser 1. It's the exact opposite of hull beam that does two awesome jobs at the same time. Don't use ammo, either. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. The Defense drone MKIIs sound like flak cannons when they fire. You'll find that you value that timing difference quite a bit more when you've got a Pike Beam laying around. Still a useful weapon. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. It doesn't. Pike Beam: beam length 170 -> 140. Shotgun or rifle. Crystal weapons shoot shards of crystal that pierce one shield layer and deal damage to systems, hull, crew. This is the root of why FTL is such a good game. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. but I like hull beam for the boss and pike beam for most other fights Hull Beam - good damage against the boss and some other big ships in times of need this makes for a great finisher and weapon for 2 energy Pike and hull beam are solid weapons if you have some way to take the ennemy shields down (flak and ion are the best for that) and halberd is easily in the top 3 best weapons you can find in the game, alongside the burst laser 2 and the flak 1. We make choices like this everyday, they are part of us. . bam13302 • 7 yr. Combat Drone has the advantage of being able to hit shields and have some effect when their shields aren't entirely down. Each system occupies one room. Ship 2 - The Blackbird This ship was a modification of the previous ship as to allow non-Lanius beings to pilot the ship. - Ion bomb A lot of ion damage, just that the reload is poor. View Mobile SiteMini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. Heavy Ion and and Chain Ion are also pretty bad. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. View Mobile SiteObviously fire beam is useful for causing havocs. Axes or swords. Rock armoured transport. Commented-out description Power Req: 3 Fires a beam that deals 1 damage to rooms with a system or subsystem and double damage to. I got into a fight with a reble ship who had one of those defense drones. Mantis B: 905. Also, if you played with some of these ships, it's also apparent that the prices don't really reflect the difficulty in playing them. Does anyone else believe it's an OP strategy, besides the fact that. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. 2 Ion Blast and 2 mini beams would likely be one of the most energy-efficient ways to destroy a ship. All player ships start with piloting, engines, oxygen, and weapons control. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Shotgun or rifle. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. The Minibeam, in particular, has no right to not be right under the Advanced Flak. Anyway, the crew did a good job of fixing the damage to the shield and weapon systems. #footer_privacy_policy | #footer. 7s, 11. "If you lose at FTL it is your own fault, there re players who have hundr. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Finally with 3 or more shields active, it will do no damage because 3-3=0. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. "Friendly" objects cannot collide; for example, you cannot. Oh ye gods, glaive beam. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. If you ever come across a BL3 when you only have 2 shield bubbles, you are potentially looking at 2-3. Mac or PC. .